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12-Apr-2017 18:38

Lasers are very good at melting down exposed enemy weapons, knocking out their rocket exhaust nozzles, and most importantly, killing drones.

While missiles have very few weak points, and can shrug off laser damage with thick plating, drones have exposed weapons and radiators, which makes them very vulnerable to lasers.

This power limitation is what prevents these point defense systems from being impervious to missile salvos. Lasers are notoriously low efficiency compared to projectile weapons. When comparing hypervelocity projectile impact research with laser ablation research, one discovers a stark contrast in their efficacy.

In terms of actually destroying enemy capital ships, however, lasers can cut into the enemy bulkhead all day with basically zero effect (I measured the ablation of a monolithic armor plate at one point, and found that the ablation was happening at micrometers per second).

Final, misconception, wouldn’t computers just control everything in combat? CIWS systems are already computer controlled, and all weapon aiming is similarly already controlled by the computer in game.

As suggested in an earlier blog post, military strategists are even beginning to suggest the development of CIWS systems may bring naval warfare full circle, all the way back to World War I battleship warfare. Indeed, enormous salvos of missiles are effective at overwhelming CIWS systems, and they are in game as well.

Yet we begin to see the limitations of each system.

This power limitation is what prevents these point defense systems from being impervious to missile salvos. Lasers are notoriously low efficiency compared to projectile weapons. When comparing hypervelocity projectile impact research with laser ablation research, one discovers a stark contrast in their efficacy.In terms of actually destroying enemy capital ships, however, lasers can cut into the enemy bulkhead all day with basically zero effect (I measured the ablation of a monolithic armor plate at one point, and found that the ablation was happening at micrometers per second).Final, misconception, wouldn’t computers just control everything in combat? CIWS systems are already computer controlled, and all weapon aiming is similarly already controlled by the computer in game.As suggested in an earlier blog post, military strategists are even beginning to suggest the development of CIWS systems may bring naval warfare full circle, all the way back to World War I battleship warfare. Indeed, enormous salvos of missiles are effective at overwhelming CIWS systems, and they are in game as well.Yet we begin to see the limitations of each system.ATGWs are already starting to upend tank warfare, and Anti-ship missiles are doing something similar to naval warfare.